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Cinematic Storytelling Video Prompts

四条长篇叙事类视频提示词——一镜到底的世界观建立、左右同步的分屏叙事等——每条都锁定主体、物理连续性、镜头运动、原生音频,并附明确的 AVOID 排除清单。

概览安全

每条提示词都写成导演简报而非标签堆砌:GOAL 一句话说明目的,WORLD/SET 描述场景,SUBJECT LOCK 固定全片的服装与道具,随后是带时间点的镜头描述、PHYSICS & CONTINUITY 物理连续性、AUDIO 声音设计,以及 AVOID 排除清单。时间线以明确的秒区间书写(00:00-00:05 …),每段只放一个动作与一个镜头意图。

# FLUX 3 cinematic storytelling prompts

Four original production prompts for narrative video, coherent multi-shot direction, physical continuity, and controlled native audio.

## 1. The Garden Courier — grounded one-take worldbuilding

**Use case:** worldbuilding, continuous shot, environmental storytelling  
**Format:** 21:9, 20 seconds, native ambience

```text
GOAL: Introduce a hopeful survivor and the world's resource problem without exposition.

WORLD: A dried inland sea has become a white salt basin. Broken wind turbines stand half-buried in mineral crust. A lone courier walks toward a distant settlement while pulling a two-wheel cart containing a compact greenhouse full of living herbs. All technology is repaired, practical, and human-scale.

SUBJECT LOCK: Same adult courier, weathered gray coat, sand scarf, patched backpack, two-wheel aluminum cart, translucent greenhouse, and visible herb trays throughout.

SHOT: One continuous tracking shot. Start low beside the cart's left wheel, moving backward as it cracks the salt crust. Rise slowly to reveal the courier, then arc to a rear three-quarter view without crossing the action axis. At second 12, a strong gust lifts the canvas cover. The courier catches it with one hand while continuing forward; plants, scarf, dust, and canvas all respond to the same wind. End as a settlement emerges through haze.

PHYSICS & CONTINUITY: Constant late-afternoon sun from frame right; correct wheel rotation, cart weight, footprints, and parallel wheel tracks. No cuts hidden by whip pans.

AUDIO: Dry wind, salt crunch, wheel-bearing squeak every third rotation, canvas snap, close breathing. No dialogue or score.

AVOID: weapons, hover technology, pristine clothing, teleporting tracks, scale drift, extra people, text, logos, watermark.
```

## 2. Platform 6 — synchronized split-screen drama

**Use case:** parallel storytelling, split screen, emotional timing  
**Format:** 16:9, 18 seconds, two equal vertical panels

```text
GOAL: Show two people narrowly missing each other at the same railway station.

LAYOUT: Permanent split screen with two equal vertical halves. Both halves occur at the same time and stay frame-synchronized. Left panel follows Mara in a mustard raincoat moving toward Platform 6. Right panel follows Eli in a navy work jacket moving away from Platform 6. Keep their faces, clothing, bags, and station geography unchanged.

00:00-00:06 — Both cameras track backward at walking speed. Mara enters through the east tunnel; Eli exits through the west stairs. The same station announcement and clock time are visible in both perspectives. They are separated by one tiled column but never see each other.
00:06-00:12 — A departing train crosses both backgrounds at the same instant. Mara stops to answer a ringing payphone. Eli pauses because he hears it, turns halfway, then continues when the train horn masks the second ring.
00:12-00:18 — Both reach opposite sides of the same bench. Mara leaves a small red paperback. One second later, Eli notices and picks it up. Both panels end on matching close-ups: her empty hand; his hand holding the book.

CAMERA: 40 mm natural perspective, restrained handheld movement, matched exposure and color temperature.

AUDIO: One shared station ambience across both panels; footsteps panned subtly by panel, two phone rings, train brakes, one horn. No music, dialogue, subtitles, or narration.

AVOID: panels drifting out of sync, impossible duplicated people, station layout changes, crossing screen direction, melodramatic acting, readable brands, watermark.
```

## 3. Floor 19 — contained elevator comedy

**Use case:** dialogue comedy, facial expression, fixed-space continuity  
**Format:** 4:3, 17 seconds, multilingual-capable native dialogue

```text
GOAL: Deliver a dry workplace comedy beat in one small location.

SET: Slightly old office elevator with brushed steel walls, warm ceiling panels, one control panel on camera left, and a floor display centered above the doors. The elevator is clean but not luxurious.

CHARACTERS: Ren, an exhausted architect in a charcoal suit carrying a foam building model; Jo, a relaxed bicycle mechanic in a green jacket holding a folded wheel. Preserve faces, height difference, clothing, model geometry, wheel, and standing positions.

00:00-00:05 — Locked medium two-shot. Display moves from 17 to 18. The elevator jolts gently. One tiny tree falls off Ren's model. Both stare at it on the floor.
00:05-00:11 — Close on Jo, who says in natural British English, exactly: "Planning issue?" Cut to Ren, who waits half a beat and replies exactly: "Structural feedback." No exaggerated mouth movement.
00:11-00:17 — The doors open on Floor 19. Neither moves because the corridor outside is completely filled with identical foam trees. Jo raises one eyebrow. Ren quietly picks up the fallen tree. End before either speaks again.

AUDIO: Elevator motor, cable hum, soft jolt, foam tap, door chime, dry close dialogue, distant office printer. No laugh track or music.

CONTINUITY: Floor display advances correctly; tree remains on the floor until Ren picks it up; reflections match the two characters only.

AVOID: extra passengers, mirror duplicates, rubber faces, changing props, added dialogue, captions, logos, watermark.
```

## 4. The Minute Hand — miniature time-loop mystery

**Use case:** magical realism, multi-shot continuity, visual payoff  
**Format:** 2.39:1, 20 seconds, three shots

```text
GOAL: Reveal a time loop through practical visual details instead of exposition.

WORLD: A clock repair shop just before sunrise. Hundreds of mechanical clocks have stopped at 05:42. Dust, dark walnut benches, brass tools, cool window light, one warm desk lamp.

SUBJECT LOCK: Same elderly clockmaker with silver braid, round magnifier over the right eye, burgundy cardigan, and ink stain on left thumb. Same open pocket watch with a hairline crack at eleven o'clock.

00:00-00:07 — Macro dolly across silent clock faces, all reading 05:42, ending on the pocket watch. The clockmaker inserts one final gear. At the first tick, every clock starts together.
00:07-00:14 — Medium profile. Morning light begins to brighten, then reverses unnaturally toward darkness while the clock hands keep moving forward. The clockmaker notices her tea rising from the cup back into the kettle.
00:14-00:20 — Slow push toward her face. She closes the pocket watch; all clocks stop at 05:42 again. She opens a drawer containing dozens of identical cracked pocket watches. End on her calm, unsurprised look.

AUDIO: Individual ticks building into a dense rhythm, brass click, reversed tea pour, sudden absolute silence. No dialogue or music.

AVOID: floating gears, steampunk fantasy clutter, changing time display, inconsistent watch crack, horror jump scare, extra hands, text, watermark.
```
#video#cinematic#storytelling#flux
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